![]() Very hungry pawns now wake up if there is food available and they aren't very tired.“Wimp” trait’s pain shock threshold has been increased from 50% to 60%.Allow amputation on body parts with scars and other permanent injuries.Ascetics no longer get a negative mood debuff when eating nutrient paste meals.Wild people no longer get mood debuffs for sleeping outside or on the ground.Pawns no longer hunt animals outside their allowed area.Colonists can be ordered to re-arm turrets while drafted.Pyromaniacs are happier around fires and get a stacking (up to 4x) mood buff for nearby fires.Loading a fresh savegame dropped from 7.9 to 4.6 seconds. On an example system, this is a startup time improvement from 33 to 21 seconds. Launching RimWorld and loading savegames are both roughly 37% faster. Major startup and load time improvements.Improvements and adjustments - base game Performance Drafted colonists can pick up downed people and carry them around.Added build hopper command to nutrient paste dispenser.Added prisoner recruitment last resistance reduction info in prisoner tab.Added a "cut all blight" command to blighted plants.Added stats for crop growth rate, age, and lifespan and the length of time to clean filth on surfaces.Added an option to randomize the menu background every game launch.Added chopped and smashed stump types for trees.Added a “storeroom” role for rooms with lots of shelves.Added a toggleable heat overlay that shows the air temperature indoors and outdoors.These can come from backstories, health conditions, and rarely from a pool of items. Starting colonists can begin with certain possessions.Adding a new stream of unwaveringly loyal prisoners does that without destroying the population progression balance.) They can be disabled in the storyteller settings. (We did it this way because we wanted to make all the uses for prisoners besides recruitment more viable. They can’t be recruited, but they can be sold, sent home for diplomatic benefits, used for gene extraction or blood farming in Biotech, or used in rituals and enslaved in Ideology. In addition to all the prisoners you got before, now you’ll get a new class of prisoner who is unwaveringly loyal to their home.Weapons are displayed below drafted colonist portraits.Created a square grid float menu for paint and carpets.View info about a specific tile by holding the “alt” key. Completely reworked mods manager and mods mismatch UI.Options are grouped into different tabs, including a new mod tab. Completely overhauled the options menu.Shelves can be linked into groups for easier management.Exceptions include large corpses, chunks, and minified things. Shelves hold up to 3 stacks of most items.Added an explicit “tend (without medicine)” option to drafted pawns which appears after the tend with medicine order.Added recipe for bulk medicine creation.When triggered, the pack releases a burst of fire-retardant foam onto the user and nearby area. It’s a utility pack carried by firefighters. ![]() Blind smoke blocks shots like the old smoke.Colonists that are chronically exposed to rot stink may develop the new “lung rot” disease. Rotten corpses and meat now release disgusting rot stink gas.Added new gas system and health conditions.It must be activated by a colonist to fire. The rocket swarm turret is a defensive launcher - when triggered, it blankets a wide area in a barrage of small missiles.It stands idle until activated by a colonist. The foam turret spits firefoam to extinguish nearby blazes.Added two new turret types: Foam turret and rocketswarm launcher.Moved the tinctoria crop and its harvestable dye from Ideology to Core.Choose from a large variety of colors to customize your colony!.Under the “Orders” tab, you can direct colonists to “paint wall”, “paint floor”, and “remove paint.”.Added painting system: Paint walls, floors, and some furniture and buildings with dye harvested from the tinctoria crop.Players can change their lamp colors to any color after completing “colored lights” research. 4 Improvements and adjustments - Ideology.3 Improvements and adjustments - Royalty.2 Improvements and adjustments - base game. ![]()
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